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How a change happens
Every change to a policy or bounded setting is announced with its reason, waits 48 hours onchain, and each setting changes at most once per 7 epochs.
How a policy or setting change happens
- Step 1AnnouncedPosted in public with its reason, then queued.
- 48 hours onchain+48 hTakes effectAfter the timelock, inside the hard bounds.
- at least 7 epochs+7 epochsCan change againThe same setting, at the earliest.
- Announced first. Every setting change is posted publicly with its reason before it is queued.
- Waits 48 hours onchain. A timelock holds it in public view before it can take effect.
- Once a week at most. Each setting can change at most once every 7 epochs.
- Signed by a multisig. The governor is a team multisig, with every signer address and the threshold published.
- The timelock enforces the bounds in Policies and bounds.
- Guardian and team operations do not wait.
One-way switches
A one-way switch can only be turned on. Once on, it stays on.
| Switch | Effect |
|---|---|
| Permissionless buybacks | Anyone can execute the 35% tax buyback, not only the team Safe |
| Permissionless defence | Anyone can execute the range-bound defence |
| License transfers | Licenses are soulbound at launch; a separate one-way switch, changed only through the 48-hour timelock, could make them transferable later |